Appy Chat & Review
Help the little Vampire to make his way through the levels to the objects of his desire: Beautiful pale Princesses with delicious royal blood running through their veins!
Nerdy skeletons, witty witches and angry bats will try anything to get in your way! Make sure to turn off every source of light by throwing stones and bombs. Use bouncing magic mushrooms, flooding water, disgusting smoke and many other items! If you succeed, a very tasty reward will be yours!
√ More than 35 mind-blowing levels with frightening realistic physics!
√ Wide ammo range: from plain rocks to magnets, blowing bags, smoke and water!
√ 4 amazing worlds to discover: The Catacombs, The Spooky Castle, The Enchanted Forest, The Hell Caves!
√ Excel your playing skills and earn up to 3 skulls in each level!
√ Use in-game solutions per level should the puzzles get too difficult!
√ Unlock mysterious bonus levels and find secret gifts!
√ Free Updates!
Free ringtones & goodies:
Released: 02 November 2012
Infrequent/Mild Profanity or Crude Humour
Infrequent/Mild Mature/Suggestive Themes
Infrequent/Mild Horror/Fear Themes
1. When did you decide to develop this app?
A: Turn Off the Lights was more of a lucky encounter for us. At the beginning of 2012 we visited some friends from the games industry in Romania and got in touch with a new small funky team which had a prototype of the Vampire. We liked what we saw, we were already building our Publisher path, and we knew this would be a great match. It took up to spring to have things in place, and we started to work along with the developers on polishing and publishing the game.
A: The game was released on October 29th, not sure why but on the App Store it’s stated the 2nd of November J Close enough anyway.
3. How long did it take you to develop this app?
A: It was close to year for us and our Romanian team, but also some 6-12 more months prior
A: Well it’s hard to pick. We really love our game fully. But if we really had to pick something… we’d say: smart puzzles that can keep a whole family busy, humor (we could also add “dark” or “Transylvanian” humor), it puts back the “scary” in the Vampire (no more sparkles) and we really like the artwork! It’s not something everyone will fall for, but it is something different, it sets a mood that we hope lots of players will feel.
5. What skills were you hoping to help the end user to develop?
A: We hope to set new standards through the challenging physics puzzle, players can improve their analytics and motor skills. But as we mentioned, we feel the artwork is different and can raise the bar for “original content” whenever they search new games on the App Store.
A: We marked the game as 9+ as we do suggest a “biting” moment and some people might not like it. But the fact is that most of our friends/colleagues kids (aged 4-9) have played this game through various stages of development and really had fun with it.
7. Are any new updates coming soon?
A: First update is already submitted. Should reach our players as early as next week. We fixed some bugs and updated some text content. The second update is planned for December and includes localized texts (in French, Italian, Portuguese, Spanish, German and Russian), achievements (yeeey!) and Game Center support. We have other updates planned, hoping that at the beginning of the next year we will be able to support 3-4 more Asian languages. We’re planning to stick around for a while!
The kids thought this reminded them of a mixture of Hotel Transylvania and Angry Birds. The premise is to get the bat to break lanterns along each path and reach the “maiden” at the end. When you press the “Play” tab, an introductory animated scene plays-there are Halloween themed characters (a devil, witch, vampire, frankenstein and the grim reaper) gathered around a dining table, consuming (perhaps?) blood and a cake adorned with “666”. In the animated scene, the vampire is given a present of a key- the key leads to a room holding a buxom princess, and the look on the vampire’s face when he realizes his “present” is a bit much, in my opinion. My two boys haven’t even seemed to notice or care, but I wanted to give a heads up for those who are more squeamish about such things. The cartoon-style animation and cheery music keeps the tone of the app less scary and more fun. The background music is spooky but lighthearted, and could also be turned off under the “More” tab, which is cleverly designed to look like a tombstone. Under this same tab are controls to turn the sound effects on or off, to view the developers’ credits, or to purchase additional coins for play. There is also a link to Facebook in the upper left hand corner. We generally stay away from apps with unlimited in-app purchases, as they can add up pretty fast if you have forgotten to adjust your settings after making a purchase, so I definitely wouldn’t mind seeing a double press or other family-friendly feature added to make it a tiny bit harder to enter this area- although it didn’t bother me as much as I thought it would. When you first begin to play, there is a written prompt instructing you to tap the screen to move around with the vampire- my five year old needed help reading this- I would prefer if these instructions were narrated and perhaps turned on or off under the “More”/Settings tab. Also my 8 year old (literal thinker) wasn’t sure where to tap, although through trial and error he quickly learned to tap where he wanted the bat to go, instead of tapping directly on the bat, to make it move. There are visual prompts for other game features, such as an arrow pointing out the rocks to use, and visuals showing the rock’s trajectory. The coins are needed for certain features, like viewing hints on how to solve the levels. I was concerned we wouldn’t be able to play without purchasing extra in-app coin packages, but so far we are doing just fine. In fact when we started up the app for the second time, it rewarded us with 199 coins, and I have left the kids to playing now, but I assume this will continue every now and then . The kids are enjoying this app and I like that they are using fine motor skills and using logical thinking to work their way through the app. Reviewed by Amy and her children
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